Go for Everyone

$9.99

Go for Everyone is designed to surmount the barriers that have plagued other works. The book explains the rules of go in a manner that people in the West are familiar with. Instead of presenting theory in artificial situations, real games are used to show how concepts actually come into play on the board. In addition, links to the GoWizardry.com website provide material to supplement the text.

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Description

A New Method for Learning to Play the Game of Go

A GoWizardry Wonderbook

By Robert J. Terry and Mark E. Lass

Go has the simplest and most natural rules of any sophisticated game that has ever been devised. The late chess master, Edward Lasker, was fascinated by it and once said that, “If there is intelligent life elsewhere in the universe, then they know about go.”

Despite this, the West has been slow to learn the game. One reason for this is that the vast majority of elementary texts that have been published in English were translated from Japanese, Chinese or Korean. Writers from those countries have been the most active in promoting the game and the East is home to the strongest players. So it is natural to adopt the teaching materials developed there for educational purposes in the English speaking countries. But the fact is that they have not been successful in instilling knowledge of go widely in the West. Perhaps that is due to different perspectives between the cultures. The East is famous for its intuitive sense of things, while the West has always had a concrete orientation. In teaching people in the West about go, one must take this into consideration.

Go for Everyone is designed to surmount the barriers that have plagued other works. The book explains the rules of go in a manner that people in the West are familiar with. Instead of presenting theory in artificial situations, real games are used to show how concepts actually come into play on the board. In addition, links to the GoWizardry.com website provide material to supplement the text.

The content of the book is as follows:

Preface

Here, the aims of the book are set out, with a summary of the material covered. It is also pointed out that links to the GoWizardry.com website offer related information.

Prologue

The scene is set regarding a game played by two professional players, one from Japan and the other from China. This game is used to explain the rules of go and the basic concepts of the game.

Chapter 1: To Begin With, The End

The book starts with the board position at the finish of the game played by the two professional players. It is explained that the object of go is to control territory. This is most clearly demonstrated by counting the points on the board after a game is over. The game presented here is a simple one so that the strategy is obvious. All moves in the game can be replayed by way of a link to GoWizardry.com.

Chapter 2: One Move At A Time

Explanations of the rules continue on a move by move basis. The same game that was first introduced is replayed from the start. Rather than offer the theoretical ideas that govern the moves in the opening of a game, it is shown how one actually sets up one’s position in the context of the whole board.

Chapter 3: A Matter Of Life And Death

It is only in Chapter 3 that the concept of atari is presented. Beginners reading the book are in a position to understand this fundamental idea after first learning what the goal of the game is and how to place stones on the board in order to reach that goal. Of course, atari has far-reaching consequences in the game, so again a link to GoWizardry.com provides more material to explain the matter in detail.

Chapter 4: Fighting It Out

Of course, one of the great attractions of go is the fighting that can develop. That is introduced here. The concept of ko is also explained, with a link to GoWizardry.com offering more help to understand its ramifications.

Chapter 5: The Countdown

As the game winds down, the point value of moves grows smaller and smaller. Therefore, elementary ideas about endgame play are given here. This is the culmination of everything that has come before in the book. How to calculate the precise worth of moves is demonstrated in the context of an appraisal of the whole board.

Epilogue

The book is briefly wrapped up here to conclude the work. The current state of the game in the East and America is assessed along with projections for the future.

Appendix I

The Rules of Go

The rules of go are given in their simplified form. In case the reader has any doubts about exactly what is stipulated formally in the regulations of the game, this may be used as a reference.

Appendix II

Resources Available on the Internet

There is all sorts of online help for those interested in learning more about go. One can find clubs in one’s area, sources of go equipment and books, and sites for information about the game and players, etc. All of this is given here, along with helpful links.

In addition, a Glossary of Go Terms have been included. Links here enable the reader to jump to exactly the place in the book where desired information can be found.

This book is available in following formats: PDF, EPUB, and MOBI (Kindle).

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